The team at ArtCraft Entertainment, in the form of Max Lancaster (Associate Producer), outlined on the official website some of the mechanics that the community will be leveraging to ‘win’ the day in Crowfall‘s first campaign world.
Different Campaign Worlds can have entirely different rulesets to allow players to “dial in” their level of risk/reward and to keep the game fresh. Our initial test campaign will be a three faction ruleset—known as the God’s Reach ruleset—where the factions of Order, Balance and Chaos struggle for domination of the world (more details on this to come).
One interesting consideration with a faction-based ruleset is that factions are inherently leaderless, meaning that no one controls who can or can’t join the faction. For this reason, the rules that govern how you build keeps and forts have to be streamlined to make sure that the game experience remains playable even without anyone leading each of the factions.
The article continues to discuss strongholds that will use a capture-and-rebuild mechanic, as well as the mechanics of “hungry spawners” – for example, a building foundation that can be “fed” resources to construct it.
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