With around eight more days to go, and trending pointing towards a reasonable chance of funding, the Dynamight Studios team are providing more details on the localization plans for Fractured in the latest dev blog.
We tested out the smoothness and playability of the game, deploying servers in the US and connecting from the EU, where Dynamight is based. We touched base with Improbable – which, if you don’t know, is the company behind SpatialOS, our amazing backend engine and hosting platform. We even mentioned the topic to a couple of the publishers interested in Fractured.
The feedback was unanimous: in an RPG with action combat, where quick reflexes and skillshots lie at the core of combat, latency matters. Surprising, right? (*sarcasm*). Hence, here we go with our new plan!
The article goes on to detail the potential server regions (which are based on Google Cloud datacenters, which will house the servers) – starting with a US East server, then switching to US Central + EU Central as demand dictates. The dev blog goes on to confirm the planned non-English languages of Portuguese, Russian, Polish, Spanish, French, German and Italian, along with plans for crowdsourcing translations and/or using commercial services to do so.
Source: Official Kickstarter
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