Heroic Games have published a new dev blog for their in-development super hero MMO, Ship of Heroes, that focuses on the games’ current FPS performance in their internal testing – which they believe is showing good results.

Ship of Heroes was always designed to be highly optimized, with the goal of delivering a good FPS range for our players. Even with a pretty efficient starting point, an MMO still needs these advanced techniques to deliver a solid player experience at the end. So this kind of technical progress report ought to be a major part of the development of any MMO.

Starting out with a summary of some of the techniques that have been used to optimize the performance of the fame (and some being held in reserve), the article goes into the steps taken to test in one of the “slowest spots on the map” of Apotheosis City.

It goes on to detail some solid numbers for character models on screen (in handy table formats), along with additional screenshots and technical notes. Heroic concludes with an expectation that they will be able to attempt a login test with 50-100 unique heroes (or a raid test with at least 50 heroes and 70 Nagdellians) with “an expectation of success”.

Source: Official Site

Andy

Andy "Zap-Robo" Barber

Editor in Chief at MMO Central
Hailing from the British Isles, Andy is now a resident of Ohio, USA where he rests comfortably with his wife, two dog and son. Previously best known for the operation of the WildStar Central fansite, he has taken his passion for the MMO genre (beginning with Earth and Beyond) to the next level with MMOC.
Andy

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