The team at Drago Entertainment have released a small piece of technical information that they are currently working on as part of the upcoming game UI overhaul to Otherland – a switch from the UDP to TCP protocol for client-server communications.
The Environmental Art team for Neverwinter, in the form of Lead Artist Nate Herzog and colleague Jason Marquez, have taken to a dev blog to share some of the steps in mapping out the environs of the iconic Castle Ravenloft.
The month of June marks four years since the release of Carbine Studios’ sci-fi MMO WildStar, which of course heralds in the yearly iteration of the Starfall event (or Foundation Day, if you’re a Dominion Citizen).
As the start of the Kickstarter campaign for Fractured MMO is coming ever closer, the team at Dynamight Studios are offering the first of its campaign’s parts for (potential) player review.
Cryptic Studios’ Environment Artist, Patrick Poage, has returned to the official blog to share a new insights into the design process for Barovia, the new zone in the upcoming Ravenloft expansion to Neverwinter.