The time for World of Warcraft players to get on the hype train is now. The latest expansion Battle for Azeroth is due to launch in less than two months with a monumental (possibly server-melting) simultaneous worldwide launch.
Players can register for a chance to be invited to the public alpha on the official website. Participants in the Rend alpha will have the opportunity to provide direct feedback to the development team and to help shape the game on a fundamental level as it progresses through early testing.
This year at PAX East, they had a booth on the show floor, a high-flying sign hanging from the rafters to make them more easy to find, a community manager handing out Popsockets, and a much more solid product heading toward release. Rend is still the same Viking-themed survival game with a vast Yggdrasil-like World Tree in the center of three primary factional zones, with bright emissive colors on certain bits of lighting that really stand out against the realistic backgrounds, but it’s much more fleshed out than it was last year.
While not an MMO in the classic sense, Dauntless brings together some of the social constructs of MMOs to the action RPG genre. At PAX East, Phoenix Labs had a large booth on-hand with a long queue for its game that’s still in early access. There, I had the chance to join a four-person team as we tried to tackle one of the fearsome Behemoths that are plaguing the locals.
Destiny’s Sword’s premise is that you’re in the future and you play a squad commander who has to choose characters to be on their squad in a never-ending war based on their mental health more than anything else. As you do battle, your characters experience effects similar to PTSD, depression, or anxiety, especially if you keep using those same characters and don’t give them some downtime and use other characters in your squad for a time