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[PAX East 2018] Rend, One Year Later

This year at PAX East, they had a booth on the show floor, a high-flying sign hanging from the rafters to make them more easy to find, a community manager handing out Popsockets, and a much more solid product heading toward release. Rend is still the same Viking-themed survival game with a vast Yggdrasil-like World Tree in the center of three primary factional zones, with bright emissive colors on certain bits of lighting that really stand out against the realistic backgrounds, but it’s much more fleshed out than it was last year.

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[PAX East 2018] Dauntless Brings Behemoths to Boston

While not an MMO in the classic sense, Dauntless brings together some of the social constructs of MMOs to the action RPG genre. At PAX East, Phoenix Labs had a large booth on-hand with a long queue for its game that’s still in early access. There, I had the chance to join a four-person team as we tried to tackle one of the fearsome Behemoths that are plaguing the locals.

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[PAX East 2018] Destiny’s Sword Seeks to Tackle Mental Health Issues

Destiny’s Sword’s premise is that you’re in the future and you play a squad commander who has to choose characters to be on their squad in a never-ending war based on their mental health more than anything else. As you do battle, your characters experience effects similar to PTSD, depression, or anxiety, especially if you keep using those same characters and don’t give them some downtime and use other characters in your squad for a time

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